![]() ![]() Sunset Overdrive might be heavily indebted to other games, but it works so well because it also plays to Insomniac’s own strengths. After all, Ratchet wasn’t averse to the odd spot of rail-grinding, and there are certainly spots of wall-running, bounce-pad hopping platforming to be found in Insomniac’s latest. There’s also more Ratchet and Clank here than you might expect. Sunset Overdrive’s gruesome, postulant mutants, meanwhile, aren’t totally dissimilar to Resistance’s Chimera hordes. ![]() It’s no surprise, then, that Sunset Overdrive features a smorgasbord of idiosyncratic and inventive armaments. This is the studio that mastered weird and wonderful weaponry in the Ratchet and Clank series, then managed to bring the same imagination to a gritty, sci-fi RPS in the Resistance series. Yet there’s also plenty of the Insomniac’s own heritage in there too. Spotting the influence of other games is like shooting fish in a barrel. Its gross-out-heavy, smart-alec, ludicrously OTT tone is straight from the latter Saints Row games, with a hint of the spectacular gore of Dead Rising. ![]() Its visual style, meanwhile, is part Crackdown, part infamous and part Dreamcast-era Sega, only amped up to exploit the power of the Xbox One’s hardware. Its focus on grinding rails and rapid, super-human traversal is Jet Set Radio meets infamous. Insomniac has caught a certain amount of flack for Sunset Overdrive’s magpie approach to game design, and it’s not hard to see why. An unholy mash-up of influences from Jet Set Radio, Crackdown, Saints Row 3, Saints Row 4 and Dead Rising, Sunset Overdrive shouldn’t work half as well as it does. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |